![]() "Players are smart - they love to tweak with that stuff" It would be a fascinating experiment if a developer were to give a little more control over the experience to the player. The PlayStation 4 and Xbox One are both more or less gaming PCs with a locked hardware configuration. While I don't see any mainstream game giving you the option of running at 480p with 32x MSAA (sorry, Foddy!), the idea that different players want different things out of the visuals of their games, or place value on different aspects of the experience, is still new to the world of consoles. We're used to developers and publishers making the decision for us they create what they feel is the "ideal" way to play their games on the consoles, and we have no choice but to obey - no matter how much we would rather turn down a special effect to achieve a higher frame rate, or lock the game at a lower frame rate for consistency, or even max out every graphical option we're given just to marvel at what the system can do. There are graphical flaws that may disappear in my home theater that become painfully obvious in yours. The size and technology of your display can also impact what looks the best for you, and how far you sit from the screen plays into it, too. ![]() If they could lock games that struggle to hit 60 fps at a lower resolution, it would give the title a little more headroom to layer on the graphical effects. I was surprised at the number of people who claimed they saw little difference between 30 and 60 fps. Leaves more to the imagination," QWOP developer Bennett Foddy said. " strongly prefer good AA over resolution, would gladly step down to 480p with 32x MSAA. "I always turn AA off and res up so I get higher fps." "High fps, I like resolution, I don't care at all about AA," Antichamber developer Alexander Bruce told me. "I prefer good and consistent frame rate over jaggy high resolution and high but inconsistent frame rates," one player told me. I had this discussion with a number of people on Twitter last night, and everyone had a different idea of what they wanted out of their games. Some developers have already started down this path: The latest patch for Killzone: Shadow Fall allows players to lock the game at 30 fps if they want a consistent experience. It's unlikely that consoles will ever let you upgrade the hardware, but taking a few options from the PC versions of the game and presenting them to the player isn't a terrible idea. You get to choose for yourself or, if you don't mind pouring money into your system, you can have both. This may make initial setup way more fidgety than what console gamers are used to, but the argument of graphics versus frame rate is removed. You can adjust the resolution turn certain graphical options up, down or remove them entirely and figure out what kind of special effects you want running in the game and to what degree. Games on the PC have always allowed us to find the sweet spot on our system. Here's an idea that could help with the arguing, or at least put more power in the hands of gamers: Give us a choice between performance and visuals. There is some question about the final resolution of Titanfall, but you can be sure it won't be running at 1080p. Even Sony's hardware has to juggle a number of variables before a game can be displayed at that mighty resolution, and most games aren't running close to 60 fps once they get there.Įven Infamous: Second Son, one of the showcases of the PlayStation 4, runs at 30 fps. The PlayStation 4 seems to have a clear advantage in this regard, with ports being displayed at 1080p more often than we see on the Xbox One. ![]() If a game running in 1080p at 60 fps is the ideal for gaming, the console that can get each game the closest to that ideal on a consistent basis is clearly the winner, right? This generation's version of the console war may come down to resolution and frame rate, at least if you listen to the endless bickering of fans on either side of the aisle.
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